RacerM

Forum de discuții și resurse pentru Racer.


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    Valentin1998
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    Numarul mesajelor : 1
    Varsta : 18
    Masina Preferata in joc : Skyline R34
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    Data de inscriere : 27/07/2016

    Cateva intrebari

    Mesaj Scris de Valentin1998 la data de Mier Iul 27, 2016 3:52 pm

    Salut, am cateva intrebari pe care vreau sa le adresez in speranta ca cineva imi va raspunde.

    Prima intrebare: Imi poate explica cineva cum functioneaza jocul/programul? Ma refer ce face fiecare componenta din folder (modeler, curve . etc pentru a avea o privire mai buna asupra folderului)

    A doua intrebare: De ce am nevoie ca sa pot lucra la un joc? Aici ma refer la programe alternative.( intentionez doar sa ma joc cu programul si sa incerc sa invat unele lucruri, e pur si simplu o joaca, dar mai serioasa).

    A treia intrebare: Imi poate explica cineva cu ce program pot crea trasee/ masini si GUI?

    4th: Cum pot scapa de aceasta eroare care ma opreste din quick race?
    Qlog:
    Wed Jul 27 16:38:20 (WARN ): [panthera] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program [WARN,dgpushader.cpp:1041,DGPUShader::LoadAndCreateFromFile]
    Wed Jul 27 16:38:20 (WARN ): [panthera] DGPUShader::LoadAndCreateFromFile[data/renderer/shaders/standard_detail_burn_a_f.cg]: The compile returned an error. [WARN,qerror.cpp:35,QShowCGErrors]
    Wed Jul 27 16:38:20 (WARN ): [panthera]   data/renderer/shaders/shadowmapping.cg(193) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(243) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(290) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(298) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(306) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(359) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(366) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(373) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(381) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/atmosphere.cg(215) : warning C7050: "sky_params2.w" might be used before being initialized
    data/renderer/shaders/atmosphere.cg(215) : warning C7050: "sky_params3.w" might be used before being initialized
    (0) : error C6001: Temporary register limit of 32 exceeded; 37 registers needed to compile program [WARN,qerror.cpp:40,QShowCGErrors]
    Wed Jul 27 16:38:22 (FATAL): [panthera] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program
    The compile returned an error.
    data/renderer/shaders/shadowmapping.cg(193) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(243) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(290) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(298) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(306) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(359) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(366) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(373) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(381) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/atmosphere.cg(215) : warning C7050: "sky_params2.w" might be used before being initialized
    data/renderer/shaders/atmosphere.cg(215) : warning C7050: "sky_params3.w" might be used before being initialized
    (0) : error C6001: Temporary register limit of 32 exceeded; 37 registers needed to compile program [%s]

      Acum este: Vin Dec 09, 2016 5:55 am